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Goku from Dragon Ball Z

COLOR STUDY · 05 of 15

Goku's Turtle Hermit Gi

From Dragon Ball Z · 1989

#F06E26 Combat orange
Try this round

The color, broken down

Four ways to describe one color. Each slider in the game maps to one of these dimensions.

HEX
#F06E26
RGB
240, 110, 38
HSB
21°, 84%, 94%
HSL
21°, 87%, 55%

Nearby tones that look right and are wrong

#F08826
#F05226
#F08043
#F05A0A
#CC5D21

How this color came to be

Goku's gi is from Dragon Ball Z (which premiered in 1989, building on Dragon Ball from 1986). The orange has become one of anime's most identifiable single colors — a marker of the franchise so consistent that the silhouette plus the orange alone is enough to recognize the character at a glance.

The hex resolves to HSB(21°, 84%, 94%). The hue sits closer to red than to yellow, which is something most players don't trust their memory on. The instinct when matching an "orange" character is to reach for 30° — the safety-cone, road-cone, fire orange. Goku's gi lives lower than that. The 9° difference is small in raw degrees but visually large: it's the difference between an orange that feels playful and one that feels combat-ready.

The other dimension to commit on is saturation. Goku's color is highly saturated — into the 80s. Players who undershoot here end up with a beige-orange, which looks fine in isolation but doesn't score against the cel-paint reference. Brightness can stay near the top, but doesn't need to max — 90-something is the right neighborhood.

How to match it from memory

Calibrated to this character's specific hex, not generic color advice.

  • Start at a fire-engine red, then walk the hue toward yellow by exactly 20°.
  • Hue lives at 18–22°, closer to red than to yellow.
  • Saturation lives at 80–85% — confident, not soft.
  • Brightness around 94% — full enough to feel like cel paint.
Play and try it