
The color, broken down
Four ways to describe one color. Each slider in the game maps to one of these dimensions.
- HEX
#B4D8CA
- RGB
- 180, 216, 202
- HSB
- 157°, 17%, 85%
- HSL
- 157°, 32%, 78%
Nearby tones that look right and are wrong
#B4D9D0#B4D9C6#CED9D5#9AD9C1#96B5A9How this color came to be
Squidward Tentacles is the perpetually unimpressed neighbour in SpongeBob SquarePants (1999). His skin reads in memory as "teal" or "light blue," but the real colour is a pale, barely-there green-grey: #B4D8CA, or HSB(157°, 17%, 85%).
The killer dimension is saturation, and it's almost nothing — just 17%. Players remember Squidward as a vivid teal and crank saturation to 50% or higher; the real skin is a whisper of green over light grey. The hue is genuinely green (157°, on the green side of cyan), not blue, and the brightness is high at 85%.
The reason everyone oversaturates is contrast. Against SpongeBob's maximum-saturation yellow and Patrick's pink, Squidward's muted skin looks far more colourful than it is — the eye reads a saturation the pixels don't contain. Keep brightness high, pull saturation almost to the floor, and let the hue rest in green.
How to match it from memory
Calibrated to this character's specific hex, not generic color advice.
- Saturation: only ~17% — far greyer than memory.
- Hue: ~157°, green side of cyan, not blue.
- Brightness: ~85%, light and high.
- Common mistake: remembering "teal" and oversaturating hard.



