The color, broken down
Four ways to describe one color. Each slider in the game maps to one of these dimensions.
- HEX
#B5B11F
- RGB
- 181, 177, 31
- HSB
- 58°, 83%, 71%
- HSL
- 58°, 71%, 42%
Nearby tones that look right and are wrong
#A6B51F
#B59C1F
#B5B135
#B5AF09
#918D19
How this color came to be
Dopey is the silent, smallest of the seven dwarfs in Snow White and the Seven Dwarfs — Disney's first feature-length animated film, released in 1937. His outfit reads as olive on screen, an unusual color choice for a Disney character of the era; most of his brothers wear browns, reds, or muted greens, and Dopey's olive-yellow is the warmest member of the group palette.
The hex resolves to HSB(58°, 83%, 71%). The hue at 58° is just shy of pure yellow (60°). Saturation is high (83%), but the brightness is pulled down to 71%. That brightness drop is what turns the color from a confident yellow into a muddy olive — the same hue at 100% brightness would read as a bright, almost SpongeBob-grade yellow.
The common mistake here is leaving the brightness too high. The instinct on a "yellow" color is to push the brightness slider to 90%+ and land in a clean cartoon yellow. Dopey lives at 71% — confidently in olive territory, where the brightness has been dialed back by almost a third. Hue and saturation are close to a standard yellow; it is the brightness that does most of the work.
How to match it from memory
Calibrated to this character's specific hex, not generic color advice.
- Hue: ~58° — just shy of pure yellow (60°).
- Saturation: ~83% — high.
- Brightness: ~71% — pulled down by almost a third; this is the key dimension.
- Common mistake: leaving brightness near 100%, landing in pure yellow instead of olive.