The color, broken down
Four ways to describe one color. Each slider in the game maps to one of these dimensions.
- HEX
#618FE1
- RGB
- 97, 143, 225
- HSB
- 218°, 57%, 88%
- HSL
- 218°, 68%, 63%
Nearby tones that look right and are wrong
#607EE0
#60A0E0
#7BA0E0
#467EE0
#5179BD
How this color came to be
Johnny Bravo premiered on Cartoon Network in 1997, created by Van Partible. Johnny's silhouette — tight black T-shirt, sunglasses, blue jeans, pomaded blonde hair — turned the denim pants into a defining shape, and the color the show committed to isn't the muted denim blue of real-world jeans. It is a brighter, cleaner cartoon blue.
The hex resolves to HSB(218°, 57%, 88%). The hue at 218° sits between pure blue (240°) and cyan, leaning blue but with a clear cyan softening. Saturation is mid (57%), and brightness is high (88%). Translated visually: this is a blue with the brightness of cartoon clothing rather than the muted brightness of real fabric.
Most players guess this color wrong by lowering brightness toward "real denim" — under 70%. Johnny is a cartoon, and his pants live up where animation lives, near 88%. The other common miss is oversaturating; instinct says "blue jeans" should be saturated, but the actual color is barely past halfway, closer to a pale blue than to a vivid sapphire.
How to match it from memory
Calibrated to this character's specific hex, not generic color advice.
- Hue: ~218° — blue side, with a cyan softening.
- Saturation: ~57% — mid, not gem-blue.
- Brightness: ~88% — high; cartoon-bright, not denim-dim.
- Common mistake: dropping brightness to chase a real-denim feel.