
The color, broken down
Four ways to describe one color. Each slider in the game maps to one of these dimensions.
- HEX
#ED7100
- RGB
- 237, 113, 0
- HSB
- 29°, 100%, 93%
- HSL
- 29°, 100%, 46%
Nearby tones that look right and are wrong
#ED9200#ED5300#ED811C#ED7300#C96100How this color came to be
Kenny McCormick is the parka-wearing, perpetually muffled member of the South Park (1997) quartet. His orange parka is one of the show's four signature character colours — a pure, saturated orange that resolves to #ED7100, or HSB(29°, 100%, 93%).
Saturation here is maxed at 100%, and brightness is high at 93%, so the colour is loud by design — it has to read instantly against snow in nearly every exterior shot. The hue, 29°, sits almost exactly halfway between red (0°) and yellow (60°): "true" orange. The trap isn't the hue, it's failing to commit — a 70–80% saturation orange looks reasonable but scores soft.
Compared to Goku's gi at HSB(21°, 84%, 94%), Kenny's parka is a touch more yellow and fully saturated — less combat, more traffic cone. To match: max the saturation, keep brightness in the low 90s, and land the hue just under 30°.
How to match it from memory
Calibrated to this character's specific hex, not generic color advice.
- Saturation: 100% — commit all the way.
- Brightness: ~93%, high but not maxed.
- Hue: ~29°, true orange halfway between red and yellow.
- Common mistake: undershooting saturation into a soft, safe orange.



