
The color, broken down
Four ways to describe one color. Each slider in the game maps to one of these dimensions.
- HEX
#FF96B0
- RGB
- 255, 150, 176
- HSB
- 345°, 41%, 100%
- HSL
- 345°, 100%, 79%
Nearby tones that look right and are wrong
#FF96A3#FF96BF#FFB5C8#FF789A#DB8198How this color came to be
The Pink Panther began as the animated star of the opening titles for The Pink Panther (1963) and got his own cartoon shorts from 1969. His pink is one of the most recognised character colours in the world — and it's softer than memory insists, resolving to #FF96B0, or HSB(345°, 41%, 100%).
The surprise is the saturation: only 41%. Most people remember the Panther as a hot, vivid pink and slide saturation past 70%, landing in something closer to magenta or bubblegum. The real colour is a pale rose — brightness pinned at the absolute maximum (100%) with saturation barely past a third. It's a light pink, not a loud one.
The hue sits at 345°, just below the 360°/0° red line — so it's a pink that leans red, not purple. Keep brightness maxed, hold saturation down around 40%, and nudge the hue a touch off pure red toward magenta. If your pink looks like a highlighter, you've oversaturated.
How to match it from memory
Calibrated to this character's specific hex, not generic color advice.
- Saturation is the trap — only ~41%, far less than memory says.
- Brightness: 100% — pin it to the top.
- Hue: ~345°, a pink that leans red, not purple.
- Common mistake: oversaturating into hot magenta pink.



