The color, broken down
Four ways to describe one color. Each slider in the game maps to one of these dimensions.
- HEX
#C6DB57
- RGB
- 198, 219, 87
- HSB
- 70°, 60%, 86%
- HSL
- 70°, 65%, 60%
Nearby tones that look right and are wrong
#B4DB58
#D7DB58
#CADB72
#C1DB3D
#A5B849
How this color came to be
Goofy first appeared in 1932 as "Dippy Dawg" in Mickey's Revue, voiced by Pinto Colvig. Over the next nine decades his tall, battered hat became one of Disney's most recognizable accessories — taller than Mickey, more crumpled than Donald's sailor cap, and painted in a color most people remember as "green" but which sits firmly in chartreuse territory.
The hex breaks down to HSB(70°, 60%, 86%). The hue at 70° is one-sixth of the way from yellow (60°) to green (120°) — close enough to yellow that the eye reads it as a yellow-green rather than a true green. Saturation is mid (60%), brightness is high (86%). Translated visually: it is the color a fresh lime takes on under bright light, leaning toward the yellow side of lime.
Players guess this color wrong by pulling too far in either direction. The "hat is green" instinct drives the hue past 90°, landing in lime green or true green. The "hat is olive" instinct pushes saturation down and brightness lower, landing in dusty mustard. Goofy's hat lives between the two: high brightness, moderate saturation, hue clearly on the yellow side of green.
How to match it from memory
Calibrated to this character's specific hex, not generic color advice.
- Hue: ~70° — chartreuse, between yellow (60°) and green (120°), closer to yellow.
- Saturation: ~60% — moderate, not high.
- Brightness: ~86% — high.
- Common mistake: too green (push past 90°) or too dusty (drop saturation below 40%).