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Kim Possible from Kim Possible

COLOR STUDY · 17 of 31

Kim Possible's Cargo Pants

From Kim Possible · 2002

#9FA276 Field olive
Try this round

The color, broken down

Four ways to describe one color. Each slider in the game maps to one of these dimensions.

HEX
#9FA276
RGB
159, 162, 118
HSB
64°, 27%, 64%
HSL
64°, 19%, 55%

Nearby tones that look right and are wrong

#9AA377
#A3A077
#A2A38B
#9FA364
#7D805D

How this color came to be

Kim Possible debuted on Disney Channel in June 2002, created by Mark McCorkle and Bob Schooley. The premise: a high-school cheerleader who moonlights as a freelance world-saving spy. The signature mission outfit — black turtleneck, olive cargo pants, brown gloves — is what Kim wears whenever the call comes in, designed by the art team to read as "tactical" without crossing into literal camouflage or full SWAT gear. The cargo pants color, in particular, was the negotiation point: olive enough to suggest field equipment, but soft enough to live inside a Disney Channel palette aimed at twelve-year-olds.

The hex breaks down to HSB(64°, 27%, 64%). The hue lives in the yellow-green zone at 64°, just barely past pure yellow toward green. Saturation is the surprising dimension — only 27%, well below typical cartoon clothing. Brightness sits at 64%, also pulled back from the Disney maximum. The result is the dusty olive of a worn military jacket or an old library lamp — the color you wear when you don't want to be noticed, but you're not actually trying to disappear.

Players reach for one of two wrong olives. Either they oversaturate and land in lime-army-green, which feels cartoon-correct but loses points; or they undershoot brightness and land in pure khaki-brown. Kim's pants are neither. Start at pure yellow (60°), nudge the hue four degrees toward green, then drop saturation hard — past where it feels natural — and let brightness settle around 64%. The saturation slider is the one that wins or loses this round.

How to match it from memory

Calibrated to this character's specific hex, not generic color advice.

  • Saturation: ~27% — way below cartoon-clothing default.
  • Brightness: ~64% — pulled back from Disney maximum.
  • Hue: ~64° — just past pure yellow toward green.
  • Common mistake: oversaturating into army-green; the answer is dusty olive.
Play and try it