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Ord from Dragon Tales

COLOR STUDY · 16 of 31

Ord's Body Skin

From Dragon Tales · 1999

#369FA5 Soft-toy teal
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The color, broken down

Four ways to describe one color. Each slider in the game maps to one of these dimensions.

HEX
#369FA5
RGB
54, 159, 165
HSB
183°, 67%, 65%
HSL
183°, 51%, 43%

Nearby tones that look right and are wrong

#3791A6
#37A69C
#4BA1A6
#239FA6
#2B7E82

How this color came to be

Dragon Tales premiered on PBS Kids in 1999, created by Jim Coane and Ron Rodecker, and ran for three seasons through 2005. The premise: a sibling pair, Emmy and Max, discover a magical dragon scale and use it to travel to Dragon Land, where they befriend four dragons. Ord is the largest of the four — and despite his size, he's the timid one, afraid of the dark and of his own shadow. His teal coloring was chosen to balance the friendly-giant brief with calmness, deliberately set apart from the more saturated reds and yellows of his fellow dragons.

The hex breaks down to HSB(183°, 67%, 65%). The hue sits just past pure cyan (180°), well short of pure blue (240°) — almost dead-on cyan with the faintest blue lean, nowhere near a Caribbean-tourism-poster turquoise. Saturation is solidly committed at 67%, brightness sits at 65% — both deliberately mid-range, not pushed. The result is a teal that reads as a "soft toy" color: present and identifiable, never visually loud. PBS preschool shows of the era tended to favor this kind of mid-saturation, mid-brightness register — it stays watchable for longer, where maxed-out primaries can start to feel taxing after a few minutes of staring.

Players approach Ord's teal two wrong ways. They reach for a "Tiffany blue" (low saturation, very high brightness) and undershoot saturation badly, or they go full Caribbean cyan (high saturation, maxed brightness) and overshoot brightness. The fix: saturation in the high 60s, brightness in the mid-60s, and a hue that's allowed to drift between 180° and 190° without hurting. Brightness is the unforgiving dimension — push above 75% and you stop seeing Ord and start seeing a pool noodle.

How to match it from memory

Calibrated to this character's specific hex, not generic color advice.

  • Saturation: ~67% — committed, but not pushed.
  • Brightness: ~65% — mid-range, not bright.
  • Hue: ~183° — closer to cyan than to pure blue.
  • Common mistake: going Caribbean cyan (full sat + full bright); the answer is soft-toy teal.
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