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Tom from Tom and Jerry

COLOR STUDY · 15 of 31

Tom's Body Fur

From Tom and Jerry · 1940

#7D8286 Slate gray
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The color, broken down

Four ways to describe one color. Each slider in the game maps to one of these dimensions.

HEX
#7D8286
RGB
125, 130, 134
HSB
207°, 7%, 53%
HSL
207°, 4%, 51%

Nearby tones that look right and are wrong

#7E8287
#7E8487
#878787
#6D7C87
#5C6063

How this color came to be

Tom first appeared in MGM's Puss Gets the Boot in 1940, directed by William Hanna and Joseph Barbera. He was named Jasper in that short; the Tom-and-Jerry pairing was settled afterwards, and the cat-mouse formula went on to win seven Academy Awards for Best Animated Short between 1943 and 1953 — tied with Disney's Silly Symphonies for the most-decorated cartoon series in Oscar history. Tom's body fur is a flat mid-gray with the smallest cool lean. It was never the warm tabby gray of a real cat, never the cool steel-blue of a stylized one. It's the gray of a cartoon cat that has to read clearly against any background MGM's directors threw at him.

The hex breaks down to HSB(207°, 7%, 53%). The hue technically lives in the blue-cyan range, but the saturation is so low — 7% — that the eye reads it as neutral gray. The dimension that defines this color is brightness, locked at 53%, just past halfway. That puts Tom in the "mid" gray neighborhood, distinct from the "light" gray of Bugs Bunny at HSB(190°, 7%, 72%). Both colors live at 7% saturation, so the hue barely registers; what your eye is actually using to tell them apart is that single 19-point brightness gap.

Players consistently miss Tom by going either too cool (silver-blue) or too warm (taupe). The correct answer is firmly between those poles — almost colorless. The bigger trap is brightness: instinct picks a "friendly cartoon" mid-gray closer to 65%, which lands you on Bugs's color, not Tom's. Pull brightness down to 53%, leave saturation at single digits, and let the hue wander 30° in either direction — at 7% saturation the hue slider barely contributes to your score.

How to match it from memory

Calibrated to this character's specific hex, not generic color advice.

  • Saturation: ~7% — almost no chroma at all.
  • Brightness: ~53% — confidently mid, not light.
  • Hue: technically cool-cyan (~207°), but at this saturation it barely contributes.
  • Common mistake: landing at Bugs Bunny's brightness (72%); pull it lower.
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